#pragma once
#include "Runtime/BattleFirePrefix.h"
namespace Alice
{
    class Memory
    {
    public:
        template<typename T>
        static _forceinline void Zero(T&inObject)
        {
            memset(&inObject,0,sizeof(T));
        }
        static FORCEINLINE void* Zero(void* inDest, SIZE_T inCount)
        {
            return memset(inDest,0, inCount );
        }
    };
}